Wednesday, March 2, 2016

VISUAL INFORMATION PROCESSING....¿

What is visual information processing?

Visual information processing is the visual reasoning skill that enable us (or even animals) to process and interpret meaning from visual information that we gain through our eyesight.
Visual perception plays a big role in our everyday life. It helps us in learning and interacting with others. Perception happens so effortlessly. The ease of which we rely on such effortless perception, we tend to overlook the complexity behind it. Understanding how we interpret what we see will help us design our visual information.
well-balanced infographic is designed with proper use of visual representation (like charts, graphs, icons, images), appropriate application of colors and typeface, suitable layout and flow, and many others. And let’s not forget the data, data source, and topic, which are as important too. But we will not be talking about these now. We’ll focus on visual information design, instead.
Let’s take a look at five psychological studies that reveal some remarkable insights on how people perceive visual information.

1. Gregory’s Visual Assumption Theory

Psychologist Richard Gregory (1970) strongly believed that the visual perception relies on top-down processing.

What is top-down processing?

Top-down processing, also known as conceptual-driven processing, happens when we form our perceptions from the big picture to the tiny details. We make the best guess of what we see based on expectations, beliefs, prior knowledge and past experiences. In other words, we make calculated assumptions. According to Gregory, we are usually right in our assumptions.

The Hollow Face Experiment

Gregory’s theory is backed by a lot of evidence and experimentations. One of the famous examples is the hollow mask effect.
hallow_mask
Do you see a normal face when the mask rotated to the hollow section?
He used the rotation of a Charlie Chaplin mask to explain how we perceive the hollow surface of the mask as protruding based on our expectation of the world. Our prior knowledge of a normal face is that the nose protrudes. So, we subconsciously reconstructed the hollow face into a normal face.

How we perceive visual information based on Gregory’s theory?

  • Almost 90% of what we see is lost by the time it reaches the brain. Therefore, the brain has to make the best guess based on past experiences or prior knowledge.
  • Visual information we see is combined with previously stored information about the world, which we have built up as a result of experience.
  • Also perceived from his various examples on the top-down processing theory are that the meaning of surroundings provides context to aid understanding.

Visual Information Design Takeaway #1 based on Gregory’s Visual Assumption Theory

visual-info-design-1

2. Sanocki and Sulman’s Color Relations Experiment

According to numerous psychological studies, in general, a group of similar colors are deemed more harmonious and pleasant. While, contrasting colors are usually associated with chaos or boldness.
In 2011, Thomas Sanocki and Noah Sulman (professors of University of South Florida) conducted an experiment on color relations and the impact on the visual short-term memory—our ability to remember what we just saw.
Four different sets of trials were carried out using harmonious and disharmonious color palettes. In each trial, observers were presented with a set of color pattern and another set for them to compare. The patterns were presented in a predefined interval and in number of times in random planned patterns. Observers were to rate whether the patterns shown were ‘same’ or ‘different’. Observers were also expected to rate whether the pattern is harmonious—a pleasing relation between colors.
The following are the examples of 4 types of color pattern set used for each trial.
color-palettes

Sanocki and Sulman’s findings on how colors impact our visual perception?

  • People remember color pattern better when the color palette is harmonious.
  • People remember the patterns with lesser colors (2-color palettes) better than patterns with more colors (4-color palettes).
  • The contrast of surrounding color impacted how well we remember the color pattern. In other words, this implies that color differences between the context and the background may enhance our ability to focus our attention on context.
  • We can remember fairly high number of patterns at one time.
In summary, the results of the experiment imply that people can assimilate and retain more information with similar colors and even more with lesser combination of colors.

Visual Information Design Takeaway #2 based on Sanocki and Sulman’s Color Relations Experiment

visual-info-design-2

3. Binocular Rivalry Phenomenon

What is Binocular Rivalry?

It occurs when our eyes see two different images at the same location. One image dominates, while the other is suppressed. The dominance alternates periodically. So, rather than seeing a single combination of both visuals at all times, we experience the alternation of the images over time as the two visuals compete for visual dominance.

The Binocular Rivalry Experiment

In 1998, Frank Tong, Ken Nakayama, J. Thomas Vaughan and Nancy Kanwisher, in their experiment, deduced that over time two different images presented to the eyes observed the binocular rivalry phenomenon.
Four experienced observers participated in the experiment. They were shown, through red-green filter glasses, an image of a face and a house in an organized set to experiment on similar and dissimilar visuals presented to the eyes. Each eye sees one specific image at a time. The visual-selective responses of observers were monitored using functional magnetic resonance imaging (fMRI).
binocular-rivalry

How we perceive visual information based on Tong’s experiment?

  • All observers monitored on the fMRI indicated vigorous binocular rivalry when dissimilar visuals were presented.
  • In our visual system, binocular rivalry happens during the visual processing stage. In other words, during the short period of time when our eyes rest upon two dissimilar images that are close together, we will not be able to determine what we actually see.

Binocular Rivalry Instigation With Contrast

On a separate experiment, conducted by David Carmel, Michael Arcaro, Sabine Kastner and Uri Hasson. They have demonstrated that the binocular rivalry can be initiated by visual differences like color, luminance, contrast polarity, form, size or velocity between the eyes.
The left eye is presented with the dominant image, while the right eye is presented with a suppressed image. A contrast was introduced to the suppressed image.
binocular-rivalry-contrast

How contrast impacts our visual perception based on the experiment?

  • Dominance can be initiated on the image by creating contrast.
  • We will see a convergence of dominant images (and part of a dominant image) once the binocular rivalry occurrence is resolved.

Visual Information Design Takeaway #3 based on Binocular Rivalry Phenomenon

visual-info-design-3

4. Influence of Typography and Aesthetics of Reading

Do you know that typography can affect your mood and your ability to solve problems?

What is typography?

Typography is the design and use of typefaces as a means of visual communication. Typography has evolved from printing to digital typography. Underlying all sorts of definitions is the purpose of typography—to effectively create visual communication.

The Experiment on the Influence of Typography on Readers Mood and Cognitive Performance

In an experiment conducted by Kevin Larson (Microsoft) and Rosalind Picard (MIT), they presented their findings on the effects of typography on reader mood and cognitive performance.
They conducted two studies, each involving 20 people. The participants were divided to two groups evenly and were given 20 minutes to read the typeset issue of a magazine (The New Yorker) on a table device. One of the groups, got badly typeset version, while the other got properly typeset one (examples shown below).
typography-examples
During the experiment, participants were interrupted and asked to estimate the amount of time they thought has passed since experiment began. A psychological study (Weybrew 1984) found: People who find their task enjoyable and are in a positive mood, experience a faster flow of time and so are likely to underestimate the amount of time that has passed.
The participants were then asked to solve the candle problem after their reading. They had to attach a candle to the wall with a box of thumbtacks in a way that the candle doesn’t drip all over the place.

How we perceive good typography and the impact?

  • Participants from both bad and good typography condition underestimated their reading time. This implies that reading is an engaging task.
  • Participants with good typography condition greatly underestimated their reading time compared to participants with bad typography. This implies reading with good typography is even more engaging.
  • No participants from the badly typography were able to solve the candle problem. While, less than half of the group with good typography correctly solved the problem. Good typography has some impact on our ability to solve problems.

Visual Information Design Takeaway #4 based on Larson and Picard’s Experiment on Typography Influence

visual-info-design-4

5. Castelhano and Henderson’s Perception of Scene Gist

Ever wondered what does “a picture speaks a thousands word” really mean? Or why are we able to understand visual better than text?
It’s not that the picture tells us something, and everything. It is, in fact, our human ability to visually form imagery of what we see. When we fix our eyes on object(s), we have the visual ability to form an understanding of the environment and recognize the meaning of a scene.

What is Perception of Scene Gist?

According to Ronald A. Rensink, a research scientist from Nissan Research & Development, Inc.:
Perception of scene gist or scene perception is the visual perception of an environment as viewed by an observe

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